Work experience

Unreal Engine developer

Own development and maintenance of the PHX 3D vehicle-avatar renderer for Ford and Lincoln HMIs, shipping across 9 vehicle programs on Android Automotive OS.

Professor of advanced game programming

Taught advanced C++ and Unreal Engine production topics — engine systems, networking, concurrency, optimization, and full project delivery — to senior students.

Instructor of high-level development

Taught core C#/Unity and advanced C++/Unreal development through gameplay projects, multiplayer prototypes, and engine-systems assignments.

Unity SDK software engineer

Built a Unity plugin bringing Leia's native lightfield display library into Vulkan, DirectX 11/12, OpenGL, and Metal projects.

VR/AR specialist consultant

Built networked XR pilot-avatar systems with IK and Ultraleap gesture interactions for flight-training simulations.

Full-stack developer consultant

Worked across a Win32 HRMS stack — PL/SQL data logic, MFC client features, and workflow updates — for a production HR platform.

Lead programmer

Led a VR programming team building Unity/C# AR and VR prototypes, internal tools, and museum demo experiences.

IT generalist

Configured and maintained smaller infrastructure deployments, including firewalls, routers, and switches.

Junior software programmer

Supported rapidPHIRE product development with UML data modeling, PL/SQL and C++ implementation, and data-migration work.

Network security analyst

Configured and maintained Fortigate firewalls, Cisco Catalyst switching, and Cisco routing across enterprise customer environments.

IT support

Handled customer support for global clients, triaging and resolving IT and networking incidents.

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