Unreal Engine developer
Own development and maintenance of the PHX 3D vehicle-avatar renderer for Ford and Lincoln HMIs, shipping across 9 vehicle programs on Android Automotive OS.
Own development and maintenance of the PHX 3D vehicle-avatar renderer for Ford and Lincoln HMIs, shipping across 9 vehicle programs on Android Automotive OS.
Taught advanced C++ and Unreal Engine production topics — engine systems, networking, concurrency, optimization, and full project delivery — to senior students.
Taught core C#/Unity and advanced C++/Unreal development through gameplay projects, multiplayer prototypes, and engine-systems assignments.