VR/AR Specialist Consultant
Delivered networked XR interaction and pilot-avatar systems for flight-training simulations, with emphasis on realism, usability, and robust networked behavior.
Highlights
- Added Ultraleap hand tracking for gesture-based cockpit interactions in XR training simulations.
- Designed a networked XR pilot avatar with IK-driven upper-body and hand movement, supporting multiple pilot/copilot pairs.
- Used OpenXR on Varjo hardware to prototype a high-fidelity body-presence system for pilot training.
- Adapted a multi-threaded KCP networking stack into a client/server system for continuous high-volume data transmission.
- Ported GCC-targeted C/C++ to MSVC v142 and backported code to C++11 / MSVC v110 for older deployment targets.
- Presented avatar and interaction systems to technical audiences of 100+, earning CAE 'Diligence & Integrity' and 'Success & Collaboration' awards.