About

Remi Teeple

Playing the original Halo on the original Xbox in split-screen with my dad is what sparked my fascination with technology and game development. I still remember looking up at the skybox on The Silent Cartographer and asking him if the game world existed beyond the map.

These days, I build high-performance real-time software across automotive HMI, game engines, and XR. I currently work as an Unreal Engine Developer at Ford, where I lead vehicle avatar rendering systems for Android Automotive platforms.

I also teach advanced game programming and C++ at Algonquin College, and I’ve shipped graphics and platform work across Unity, Unreal, and custom integrations. I care most about performance, clean architecture, and building systems people can trust in production.