Lead Programmer
Led programming for simulation and museum-facing XR experiences, combining technical direction with hands-on implementation and team coordination.
Highlights
- Built Unity/C# AR and VR prototypes, internal tools, and museum demo experiences.
- Led a VR programming team using Scrum to plan, build, test, and deliver milestones.
- Owned the team's Unity SRP/URP rendering-pipeline work.
- Implemented UML designs in code and validated behavior with the team during QA.
- Wrote diagrams and implementation notes for math-heavy gameplay, networking, and data-heavy simulation systems.
- Presented regular VR demos at CASM and Ingenium Science & Tech Museum, handling setup, scheduling, and support.